The Stat Info window shows six attributes in the centre of its ring and ten god stats around it. None of them does anything on its own: each point converts into other stats, the ones that decide hits, misses, Critical Hits and damage taken. The stat calculator takes the numbers from that window, or loads a character, and shows every stat they convert into, what one more point of each adds and how a change moves each stat.
Attributes with what they add and what the next point adds; the ring holds the six attributes and the ten god stats.
Every point is worth the same
Each attribute and god stat point adds 0.1% to every stat it converts into. The rate does not change with the points you already have: the 1st point and the 400th add the same. The game converts up to 1,000 points of each; past that the client has no conversion. Cooldown and MP Cost fall by 0.1% per point instead of rising, which is the good direction for both.
The six attributes
| Attribute | Each point adds |
|---|---|
| Might | Attack increase +0.1% |
| Dexterity | Evasion increase +0.1%, Block increase +0.1%, Critical Hit Resist increase +0.1% |
| Intelligence | Status Effect Chance +0.1% |
| Constitution | HP increase +0.1% |
| Precision | Accuracy increase +0.1%, Critical Hit increase +0.1% |
| Willpower | Status Effect Resist +0.1% |
Dexterity is the only attribute with three conversions, which makes it the broadest defensive attribute. Intelligence and Willpower each feed a single stat that only matters against Status Effect skills.
The ten god stats
| God stat | Each point adds |
|---|---|
| Justice [Nezekan] | Defense increase +0.1%, Perfect Chance +0.1% |
| Freedom [Vaizel] | Accuracy increase +0.1%, Evasion increase +0.1% |
| Illusion [Kaisinel] | Cooldown -0.1%, Endurance Penetration +0.1% |
| Life [Yustiel] | HP increase +0.1%, Regeneration +0.1% |
| Time [Siel] | Combat Speed +0.1%, Double Resist +0.1% |
| Destruction [Zikel] | Attack increase +0.1%, Perfect Resist +0.1% |
| Death [Triniel] | Critical Hit increase +0.1%, Regeneration Penetration +0.1% |
| Wisdom [Lumiel] | MP Cost -0.1%, Double Chance +0.1% |
| Destiny [Marchutan] | MP increase +0.1%, Endurance +0.1% |
| Space [Israphel] | Move Speed +0.1%, Block increase +0.1% |
The client also lists Light [Ariel] and Darkness [Azphel] among the god stats, but neither has a conversion, so the calculator leaves them out.
Stats with two sources
Six stats are fed by an attribute and a god stat at once, so either one raises them:
| Stat | Raised by |
|---|---|
| Attack increase | Might, Destruction [Zikel] |
| Evasion increase | Dexterity, Freedom [Vaizel] |
| Block increase | Dexterity, Space [Israphel] |
| HP increase | Constitution, Life [Yustiel] |
| Accuracy increase | Precision, Freedom [Vaizel] |
| Critical Hit increase | Precision, Death [Triniel] |
If you want more Attack increase, a point of Destruction [Zikel] gives the same +0.1% as a point of Might and adds Perfect Resist on top. Freedom [Vaizel] is the only god stat whose two conversions are both on this list.
Reading your own character
Open the armory, find your character and choose Open in the stat calculator. The calculator loads the character's attributes and god stats and keeps them as the starting point, so every change you make shows its difference beside each stat. In the example above, a
Spiritmaster with 25 Might and 6 Destruction [Zikel] has Attack increase +3.1%; five more points of Destruction [Zikel] would make it +3.6% and Perfect Resist +1.1%. Compare from here makes the current numbers the new starting point, and Undo changes goes back to it.
The character builder links its own attribute and god totals to the calculator too, so a planned set of gear can be read the same way.
God stats come mostly from the Pantheon and the
Empyrean Lord's Monoliths: the Pantheon planner shows which decorations add the most, and each Monolith level lists the god stats it adds.
What the client does not define
The increases are multipliers: the client describes Attack increase as raising Attack by a multiplier, and the same for Defense, Accuracy, Evasion, Critical Hit, HP and MP. The client's tables do not say which flat values each multiplier applies to, so the calculator shows the percentages and not a final Attack or HP figure. For reference, a character's level alone gives Attack Bonus 61, Defense Bonus 450 and HP 4,702 at level 45, the same for every class; gear adds far more on top. Caps on the final rates come from the stat descriptions: Critical Hit rate stops at 50%, Evasion rate at 30% and Move Speed at 150%.
