Aion 2 Korea crafting chances - proficiency, quantities and Combo

Korea's 응룡왕의 장검 ×1, 천족, 일반 has a final crafting-success chance of 68.619178% at 레벨 차이 0. Match the output quantity, faction and Normal or Combo context before comparing chances; the output's name alone does not identify the right row.

Does the final chance already include proficiency?

Crafting accumulates separate success and failure gauges. Each turn independently increases one gauge, and the first gauge to reach its recipe's target determines the result. A craft canceled during the attempt counts as failure.

Recipe targets and increments differ. The difference between character proficiency and required recipe proficiency adjusts those increments. The published final success chance already includes these effects; applying another proficiency correction to it would count the correction twice.

The final success percentage already includes the recipe's gauges and proficiency correction.

레벨 차이 0 is the equal-proficiency baseline. The subtraction direction and the recipe's required proficiency are unknown. A character level or proficiency value alone cannot select another difference column; read the listed column without assigning it a guessed signed formula. Independent turns also do not reveal their individual success probabilities.

Is the Combo percentage the craft's success chance?

For 응룡왕의 장검 ×1, 천족, 일반 at difference 25, final success is 90.714543%. The 콤보 row for the same output and difference lists final success at 96.139029% and a separate 콤보확률 of 25.000000%.

That 25.000000% does not replace the final-success value. Combo triggering, the conditions for that percentage and any output chain remain unknown. Multiplying the two fields would invent a joint chance. The 일반 row's - in 콤보확률 means no Combo percentage is listed, not a measured 0%.

Final crafting success and 콤보확률 remain separate values.

Can you reuse the ×1 chance for a ×10 output?

오리하르콘 주괴 ×1 and 오리하르콘 주괴 ×10 have 일반 rows for both 천족 and 마족. Each lists 95.200927% at difference 0 and 99.151612% at difference 60. Their matching values do not make the quantity choice interchangeable:

Output quantity at difference 119Final success
199.151612%
10Unknown

A blank chance does not mean zero or an impossible craft.

At difference 120, both quantities have no listed chance. A blank value cannot establish 0%, 100% or impossibility, and the ×1 value cannot fill the ×10 gap. An output quantity of ten also does not establish ten independent ×1 attempts.

Use the Korea crafting reference to compare the exact listed context. These chances do not supply ingredient quantities, costs, stations, failed-craft returns or a Combo output chain. Confirm those requirements in the game before spending; Korea's rates do not price a Taiwan recipe.

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