Abyssal Breastplate: Unique Top, item level 86, equip level 45. Enhances to +15 and over-enhances to +20.
Attributes
Soul binding attributes
4 attributes per binding, up to 4 skills- Damage Boost3%
- 5.35% – 6.22%
- Regeneration1.2%
- 2.36% – 2.78%
- Perfect Chance1.2%
- 4.72% – 5.5%
- Defense increase1.2%
- 3.15% – 3.69%
- Double Resist1.2%
- 3.15% – 3.69%
- Status Effect Resist3%
- 6.75% – 7.83%
- Weapon Damage Tolerance1.2%
- 7.87% – 9.12%
- Dexterity4%
- 11 – 20
- Constitution4%
- 18 – 28
- Willpower4%
- 9 – 17
- Attack4%
- 22 – 32
- Critical Hit5%
- 33 – 45
- Accuracy5%
- 45 – 59
- Defense5%
- 262 – 308
- Evasion5%
- 26 – 37
- Critical Damage Defense6%
- 269 – 316
- Back Defense5%
- 269 – 316
- Front Defense5%
- 269 – 316
- Critical Hit Resist6%
- 47 – 61
- Block6%
- 27 – 38
- MP6%
- 100 – 122
- HP6%
- 202 – 239
- Natural MP Regen6%
- 24 – 35
- Natural HP Regen6%
- 47 – 61
Soul Binding
| Bind | Kina | Binding Materials |
|---|---|---|
| 1 | 30,000 | |
| 2 | 42,000 | |
| 3 | 59,000 | |
| 4 | 83,000 | |
| 5 | 117,000 | |
| 6 | 164,000 | |
| 7 | 230,000 | |
| 8 | 322,000 | |
| 9 | 451,000 | |
| 10 | 632,000 | |
| Bindings 1 to 10 | 2,130,000 | |
| Reset | 300,000 |
Gear family
Abyssal gearEnhancement
- Average attempts
- 22.24
- Average Kina
- 12,628,926
- Average materials
Enhance Stone×160,752
| Step | Chance | Kina | Materials | Expected tries | After |
|---|---|---|---|---|---|
| +0 → +1 | 100% | 10,800 | 1 | Defense +25, HP +20 | |
| +1 → +2 | 100% | 15,300 | 1 | Defense +50, HP +40 | |
| +2 → +3 | 100% | 28,000 | 1 | Defense +75, HP +60 | |
| +3 → +4 | 100% | 43,000 | 1 | Defense +100, HP +80 | |
| +4 → +5 | 100% | 61,000 | 1 | Defense +125, HP +100 | |
| +5 → +6 | 100% | 79,000 | 1 | Defense +150, HP +120 | |
| +6 → +7 | 100% | 100,000 | 1 | Defense +175, HP +140 | |
| +7 → +8 | 100% | 122,000 | 1 | Defense +200, HP +160 | |
| +8 → +9 | 100% | 146,000 | 1 | Defense +225, HP +180 | |
| +9 → +10 | 100% | 170,000 | 1 | Defense +250, HP +200 | |
| +10 → +11 | 65%+5% per failure | 310,000 | 1.49at most 8 | Defense +275, HP +220 | |
| +11 → +12 | 50%+5% per failure | 450,000 | 1.86at most 11 | Defense +300, HP +241 | |
| +12 → +13 | 35%+5% per failure | 720,000 | 2.44at most 14 | Defense +325, HP +262 | |
| +13 → +14 | 25%+5% per failure | 1,130,000 | 3.03at most 16 | Defense +350, HP +283 | |
| +14 → +15 | 20%+5% per failure | 1,570,000 | 3.42at most 17 | Defense +375, HP +304 | |
| +0 → +15 | 12,628,926 | 22.24 |
| Step | Chance | Kina | Materials | Expected tries | After |
|---|---|---|---|---|---|
| +15 → +16 | 66%+5% per failure | 600,000 | 1.47at most 8 | Defense +25, HP +25, Damage Tolerance +0.5%, HP increase +0.5% | |
| +16 → +17 | 50%+4% per failure | 900,000 | 1.88at most 14 | Defense +50, HP +50, Damage Tolerance +1%, HP increase +1% | |
| +17 → +18 | 33%+3% per failure | 1,400,000 | 2.68at most 24 | Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5% | |
| +18 → +19 | 25%+2% per failure | 2,000,000 | 3.43at most 39 | Defense +100, HP +100, Damage Tolerance +2%, HP increase +2% | |
| +19 → +20 | 20%+1% per failure | 3,000,000 | 4.36at most 81 | Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5% | |
| +15 → +20 | 26,248,822 | 13.81 |